A
2D
3D
Abtastung
After Effects
Anamorph
Animatic
Animation
Animation-Director
Animator
Animo
Auflösung
Ausbelichtung
Avid
B
BG-Plates
Bible
Blur
C
CG/CGI
Charakter/Character
Charaktermodell
Clean Plate
Clean Up
Compositing
D
Depth of Field
Digital Betacam
Dope-Sheet
Dpi
Dummy
F
Farbkorrektur
Field (2D)
Film recording
Fixe Kamera (LockOff)
Footage
Frame
Framerate
Framing
G
Grading
H
Handles
High Resolution
I
Image aspect ratio
Inbetween
Ink & Paint
Iron Giant
K
Key, Keyframe
L
Layer
Letterbox
Lighting
Linetest
LipSync
LiveAction
Locked off Camera
M
Maske, matte
Master/Sendemaster
Matte-Painting
Maya
MAZ
Motion Blur
Motion Capture
Motion Control
Modell
Modelling, Modelieren
N
non-linear
O
Offline
Online
P
Paint
PAL
Passes
Pegbar
Phoneme
Photoshop
Picture Lock
Pipeline
Pixel
Pixel aspect ratio
Plates
Poses
Postproduction
PPM
Pre-Compositing
Produktionsplan
Props
R
Render/Rendering
Retusche
Rigging, => Setup
Rotoscoping
Rough-Animation
Rushes
S
Scanning (2D)
Scanning Pal/2K
Schedule
Set Extention
Setsupervision
Setup
Shading
Shootingboard
Shot
Softimage XSI
Speed ramp
Stand-in
Still
Storyboard
Szene
T
Tape to Tape
TD Supervisor
Technical Director
Textur
Timeslice
Timestretching
T-Pose
Tracking
Trackingpoints
Turnaround
U
Überdrehen
V
Visual Effects
Visem, Viseme
W
Walkcycle
Weighting
X
X-Sheet
Handles
um einen gewissen Spielraum im Schnitt zu behalten, werden einzelne Szenen in der Post üblicherweise mit extra Fleisch am Anfang und Ende der Szene bearbeitet. Diese extra footage, meist 8 – 16 frames, bezeichnet man als "handles".
login
password